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 case acquisition strategy


A Comparison of Case Acquisition Strategies for Learning from Observations of State-Based Experts

AAAI Conferences

This paper focuses on case acquisition strategies in the context of Case-based Learning from Observation (CBLfO). In Learning from Observation (LfO), a system learns behaviors by observing an expert rather than being explicitly programmed. Specifically, we focus on the problem of learning behaviors from experts that reason using internal state information, that is, information that can not be directly observed. The unobservability of this state information means that the behaviors can not be represented by a simple perception-to-action mapping. We propose a new case acquisition strategy called "Similarity-based Chunking", and compare it with existing strategies to address this problem. Additionally, since standard classification accuracy in predicting the expert's actions is known to be a poor measure for evaluating LfO systems, we propose a new evaluation procedure based on two complementary metrics: behavior performance and similarity with the expert.


Case Acquisition Strategies for Case-Based Reasoning in Real-Time Strategy Games

AAAI Conferences

Real-time Strategy (RTS) games are complex domains which are a significant challenge to both human and artificial intelligence (AI). For that reason, and although many AI approaches have been proposed for the RTS game AI problem, the AI of all commercial RTS games is scripted and offers a very static behavior subject to exploits. In this paper, we will focus on a case-based reasoning (CBR) approach to this problem, and concentrate on the process of case-acquisition. Specifically, we will describe 7 different techniques to automatically acquire plans by observing human demonstrations and compare their performance when using them in the Darmok 2 system in the context of an RTS game.